How the heck do you balance an open world sandbox that lets you do basically anything, with a heavily story driven, narrative focused experience? Well, evidently, Nintendo decided to leave it up to the player to figure that out, which is why it's surprisingly easy to miss out on some of this game's best content.
This essay is more of a retrospective on the linearity of the Zelda series than it is a review of the games I mention, but I've barely scratched the surface on my thoughts about these games, so I will most likely be revisiting the topic in later videos.
Oh, also, check out https://reddit.com/r/HyruleEngineering if you wanna see more of the builds people have come up with. It's one of my favorite subreddits to doom scroll through.
Script, VO, gameplay, editing:
Effects, animations, post processing:
Music used (outside of the music from the respective games):
Ocarina of Time main theme orchestrated: https://www.youtube.com/watch?v=jHWDOz5rkf8
Kokiri Forest theme orchestrated: https://www.youtube.com/watch?v=BKEirZtmrt0
00:00 - Spoiler warning, intro
00:38 - Ocarina of Time
01:24 - Thank you, emulators
02:11 - OoT is pretty scary, actually
02:26 - Hackerman
03:23 - Breath of The Wild
04:23 - Open World Fatigue
05:58 - (Finally) Tears of the Kingdom
06:54 - r/HyruleEngineering builds
07:20 - BoTW intro VS ToTK intro
10:00 - How did we get here?
11:44 - What did ToTK lose from BoTW?
13:47 - Okay, so how DO you play this game the wrong way?
14:52 - Final thoughts
15:19 - Outro