“Friday the 13th:The Game” Everything that’s going to be in April’s Update!

“Friday the 13th:The Game” Everything that’s going to be in April’s Update! Dedicated Servers news link- http://www.f13game.com/news/dedicated-servers-updating-the-engine/
In October 2017, we announced that we would begin working on updating the Friday the 13th: The Game to the latest version of the Unreal Engine. This update will allow us to address many problems that negatively impact game performance as well as fix bugs that can’t be fixed otherwise. It’s also absolutely required for us to continue working on Dedicated Servers for the Xbox One and PlayStation 4 versions of the game.

We estimate that the integration of the new engine will be completed, at the earliest, sometime in April. The nature of this update means that there will be no regular patches until it is released. Upgrading the engine means touching every piece of content in the game, updating new content that is being created, and needing to retest all core features and gameplay balance to make sure they are not affected.With the release of the latest balance and bug fix patches, we’re now able to transition the full team to working on this upgrade. We will be posting regular news updates on our fixes as well as our plans for future changes throughout this process.

We look forward to all of your feedback and we’re all very excited for the future of Friday the 13th: The Game! Thank you all for your patience and continued support!

What will updating the engine change or improve? (Please keep in mind that we will have more specifics closer to release)

Potential for physics improvements and fixes for vehicles, ragdolls, hair, and more Better performance on all platforms Required support for Dedicated Servers on the Xbox One and Playstation 4 Fixes for long standing issues that will be automatically resolved by moving to the new engine version

Will the Dedicated Servers for Xbox One and PlayStation 4 be released with the engine update patch? No. The engine update patch is, however, a critical component in getting Dedicated Servers functioning on consoles, and is absolutely required for us to get there. Unfortunately, that does mean that our focus has to be on the update first – so we’ll need to wait until that’s wrapping up to start estimating the work remaining to get to Dedicated Servers, and provide you with that information.

How does this affect the current Road Map? Following the release of Jason Part 5 and Pinehurst, the content on the roadmap from November will be delayed while we focus on engine updates and prepare for dedicated servers. We’ll be communicating regularly with everyone about the engine change and the content affected by it, as well as teasing new content during this period. We will not be creating a new roadmap until we’re at a point where we’re comfortable with the dates involved – we want to make sure that when we tell you something is coming, you can count on it.

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